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- Path: sn.no!not-for-mail
- From: oddhs@sn.no (Odd H. Sandvik)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: AGA info came from C= ?
- Date: 8 Jan 1996 23:52:44 +0100
- Organization: SN Internett
- Message-ID: <4cs77s$kb@sinsen.sn.no>
- References: <4ad8t1$10h@sinsen.oslonett.no> <peterk.0jr3@combo.ganesha.com> <4cgtn3$nfk@sinsen.sn.no> <4cqmhv$79v@ngriffin.itc.gu.edu.au>
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-
- George Sanderson (aissande@kraken.itc.gu.edu.au) wrote:
- : oddhs@sn.no (Odd H. Sandvik) writes:
-
- : :C= made a big mistake in not developing good lowlevel game libraries
- : :when they developed the 3.0/3.1 OS. That's IMHO why they eventually
- : :gave out the AGA info. ( Blame the C= management who probably kept
- : :a very tight budget on ALL development. )
-
- : You haven't seen lowlevel.library (mostly for input & output stuff, NVRAM),
- : and specialfx.library which was/is fairly fast. If i can recall
- : correctly, specialfx.library did some hardware banging and a mixture of
- : OS calls to accomplish some nice features. The advantage of this was
- : that the actual game didn't do the hardware banging. If some new
- : hardware came along, a new version of specialfx.library would be written
- : for that hardware.
-
- Ofcourse I've seen ( and used ) lowlevel.library, and as you say it's
- mostly IO/timer/interrupt stuff, not anywhere enough.
-
- I haven't heard about this specialfx.library. Is this a C= library ?
- Who was it distributed to ? What kind of routines does it include ?
-
- Please elaborate! This sounds interesting...!
-
- --
- ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
- > Name : Odd H. Sandvik - The Exodus Has Begun -
- > E-Mail : oddhs@sn.no - ...Have Mercy... -
- ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
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